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Torchlight game rogue
Torchlight game rogue










torchlight game rogue

Pathfinder Roleplaying Game Dungeons & Dragons Half-orc Goblin, Orc, game, fictional Character png 601x1204px 547.61KB.Dungeons & Dragons Pathfinder Roleplaying Game Warrior Fighter d20 System, warrior, human, middle Ages png 394圆77px 278.83KB.Dungeons & Dragons Pathfinder Roleplaying Game d20 System Warrior Fighter, warrior, human, fictional Character png 1052x1265px 1.15MB.Diablo III Diablo: Hellfire World of Warcraft Video game, diablo, game, fictional Character png 366圆95px 329.32KB.Diablo III: Reaper of Souls PlayStation 3 Xbox 360, logo, video Game png 642圆00px 188.12KB.Diablo III: Reaper of Souls Video Games Gamescom 2013 Nintendo Switch, diablo 3 monk art, game, expansion Pack png 1235x1069px 856.8KB.woman ghost, Pathfinder Roleplaying Game Dungeons & Dragons Role-playing game Ghost, pathfinder, legendary Creature, game png 1500x2730px 4.02MB.gray wyvern illustration, Dungeons & Dragons Shadow dragon Underdark Monster Manual, dragon, dragon, fictional Character png 1067x1412px 986.51KB.All I had to do after getting that shield was to maintain my distance and kill everything with exploding shot.Non-commercial use, DMCA Contact Us Relevant png images This made the Dark Zealots (and their insane damage magic attack) much easier to handle. This, in effect, made you immune to all ranged attacks as well as magic (I'm not sure if this is currently still the case as I haven't played the game for a year). On top of that, what you want is to have the item to go over 100% chance to reflect ranged attacks. You need to get very lucky (and let the enchanting succeed 8-10 times without wiping the item). One thing that made my game exceedingly easy was to find a pretty low leveled shield with +20% or higher chance to reflect projectiles, and then enchanting it a few times. Basically I was a glass cannon, the only problem I had was survivability from ranged and magic attacks. I built my vanquisher mostly like you, focusing a lot on ricochet and exploding shot, ranged damage, and critical hit and putting most points into dex, with some into other stats as needed for better gear. I can't say for sure what is the 'best' build, but one thing I've found that made the game much easier when I played it is having a very high chance to reflect projectiles.

torchlight game rogue

Should I be dumping all my attribute points into Dexterity, or is there a more balanced allocation?Īssuming I'm not trying to create a novelty build (like maxing out one stat-say, crit chance-at the sake of ignoring everything else that might be needed to get through the game without grinding my teeth-like say, survivability), what item attributes and runes should I be looking at?Īre there must-have attributes for Vanquishers, regardless of playstyle? Are there attributes that look good on paper, but don't really work as advertised? I think I'm comfortable with my skill selections (Exploding shot and Ricochet, and spending almost all the rest in passives), but what should I be looking for-with respect to attributes-when trying to build a ranged vanquisher? It's worked okay so far, but I'd like to aim for something in the rest of my play-through. I've been upgrading my Dexterity and picking up skills like Exploding shot and other things that seem like they'd increase my damage, but I've largely just been "winging it": picking things that sound cool or upgrading to items with more lines of attributes on them. I've been playing a Vanquisher for some time, using mostly dual-pistols and ranged attacks.












Torchlight game rogue